Dreadloop
Molten Hacks · LA Tech Week · Built in ~12 hours
Project details
Project
A Quest WebXR horror prototype that sends experimental electrical-reaction threshold events to an encounter director. Built at Molten Hacks during LA Tech Week on October 17, 2026.
My contribution
I worked on sensor acquisition, signal processing, and Signal Scope. Nikhil, a first-year UCLA Computer Science and Engineering student, built the VR environment and encounter director.
Signal Scope
The interface includes live channel graphs, recording controls, frame diagnostics, CSV and JSON exports, and manual blink, jaw-clench, and startle markers.
Game integration
Threshold crossings are sent through HTTP event hooks. The sender checks timestamps and duplicate IDs and applies a cooldown. Events carry no emotion label, and detector quality is marked unverified.
measurement: "threshold_crossing"
event: "reaction"
emotion: null
detector.quality: "unverified"Limitations
Chip identification, register readback, and frame validation remained unresolved. The signals were not validated measurements of fear or muscle activity. The video is an edited demonstration, not a synchronized record of reactions causing encounters.





